Monthly Archives: February 2009

Jezster Coming.

We are finishing up development this week for submission and got a chance to upload a couple YouTube videos of its game play. You can check them out on its product page at http://www.birdsoft.biz/jezster.htm

 

UPDATE: IT IS Submitted!!! Watch for it Soon!

 

It is now approved, but for QA purposes we are holding off release until later this week until a new version can be approved that helps with a couple small things.

We would like to welcome to the stage… Jezster.

 

We are pleased to give a sneak peek at our new iPhone game, Jezster. We are nearing completion and hope to submit by the end of the week. Here is your first look…

Jezster has taken over Shiny Happy World. It is your job to stop him and his evil Hench-Balls to once again bring peace to this cushy world. 

Jezster is a game based off the classic Jezzball genre. It expands tremendously on that with Power-Ups, Obstacles, and Boss Levels. Tons of gameplay with 30 Levels of Adventure and 6 bosses. Add an Achievement system, High Score System, 3 difficulty levels, and even Classic Jezzball Mode and hours of Cute humorous action oriented game play awaits.

Beta testers from the age of 4 to 60 have enjoyed the challenging but simple game play. A great game for all ages.

  

Watch for Jezster VERY SOON on the AppStore. 

Fun Development

Well the Little Green Beast is turning out to be some fun to write. The new game is more action oriented than the last few so I need a lot of animating done on screen. So I started out writing an OpenGL type engine for the game. Well, I didnt really love the results and what I would have to change to make some existing things work and so after a few days, I bounced back to straight Cocoa Touch.

 And let me tell you, you can squeeze some really good results out of the straight way of doing things with a few tricks. I sometimes have over like 20-25 different things animating smoothly on the screen at once. The main trick is to make UIViews for moving pieces separately so you can leave static UIView pieces alone and only update the animations in their own ‘thread’ views… Its rather cool… I hope you all like the results.