Archive for the ‘iPhone’ Category

Whats going on at Birdsoft

Tuesday, June 29th, 2010

Well, we are finishing up an awesome consulting project that pretty much involved every buzz word technology for iPhone and iPad. Encrypted XML, Cover Flow, Pinch and Zoom Image viewers, Push Notifications, Web Services, ……and on and on. And now we are looking at maybe doing another cool consulting project. But we did sneak in a build of PokerTimer HD for iPad that is submitted and are looking at finishing All-In HD.

The plan also includes one other secret project and then now that iOS 4 is out, we want to finish up Extreme Agenda iPhone, while leveraging what Apple gave us of for a Calendar API on the new OS… Ive just been playing with it, and I think we can come up with some neat stuff and grow it big time without doing everything from scratch…

So we’re still chugging along… Watch for some coolness soon….

Here come’s OpenFeint…

Friday, January 22nd, 2010

Ok, so Ive wanted to try OpenFeint for a while now and finally out of the blue really researched it. And to my surprise it was WAY easier than I had imagined. And the newest interface in it is something I really really like.

So I took a couple days and some late nights and did a little project that I had wanted to do in order to make my first OF game something I’d really push. I took the TriPeaks engine (already ported to iPhone in Metal TriPeaks), a game that I am truly addicted too, and re-used a lot of the Jezster Assets and some new All-In cards and created a more “Happy World” version of TriPeaks. I then revamped the engine so that I could make any board layout I want that fit the rules and then did a few boards. Then just a little ‘achievement check’ coding and I added in the OpenFeint API…

…………And WOW!!

I have a TriPeaks game that is in my opinion way more fun (and cute) than any of the other Solitaire games out there. TriPeaks just ends up feeling so much more like a a puzzle/action game than a solitaire game, and this is no exception. Initial Beta testing is over, and yet I still find myself playing this game… And I can’t wait until I can be competing against all of you on the OF global leaderboards.

Thank you OpenFeint for making a product that has helped take this game to the next level.

The process was so easy, that Im happy to say Ive also already added it into Jezster. With the existing goals and high score system already in there, it was less than a couple hour project. And Ive spent a bunch more time optimizing the application to get rid of the slowdown issues on 3.x devices. So It now works on 3.1 like it originally worked on the 2.x devices…. Why oh why did the performance get hit that hard while they “improved” the OS…. So, JEZSTER is in the Approval process and is coming back swinging with OpenFeint too… Lets have some online Domination.

See you on the leaderboards…

Get TriPeaks Explosion now

A little iPhone Submission Process Rant.

Friday, December 11th, 2009

Ok, so obviously everyone under the sun that develops for iPhone has pointed out why the submission process stinks for the iPhone AppStore. Yes it takes too long. Yes it is hit or miss with no set guidelines. Yes, they will let utter GARBAGE through, and lots of it, but will reject good applications for the stupidest things….

My recent example. I have a nice little PokerTimer program that I wanted to upload for FREE on the AppStore. Thing is it got rejected not once, but Twice. Why? Well the first time is because they have changed their policy and are now rejecting for a ‘private API’ that really isnt dangerous and in fact should be public. Original iPhone 2.0 OS builds actually EVEN needed it to work correctly. And Ive used it in at least 5 applications!! It basically tells the device, ‘hey you are in Landscape.’ But now using it got my App rejected. Ok. So I take it out and re-submit.

After another week and a half, rejection #2. Why, because I used a Standard “compose” icon (still visible in the screenshot of PokerTimer) as a button to enter when you EDIT the blinds. Yes, it seems that it might confuse some users because its for EDITING MESSAGES not EDITING BLINDS. You’ll see the trivial change to the icon that I did in order to fix this. C’mon APPLE, this icon has been used for EDITING of all types for YEARS!!!

AND Apple, how about if its going to take 1-2 weeks to even complete the Approval Process, that you actually complete the first review and tell me on the first rejection that there is more than one infraction. How hard would it have been for the reviewer to do a complete review and say, “Hey, change this icon and remove this API call”, both of which are ridiculious to be rejected for in the first place, but at least it would have knocked the approval of a nice little application down to a couple weeks from a month.

[End Rant]

PokerTimer

Thursday, November 12th, 2009

We have completed and submitted our next very quick project and we really like how it has turned out. An absolutely FREE PokerTimer for iPhone. We went for beauty and function on this one. We created it to have all the functionality that we use in our monthly poker league, so it should be a great choice if you don’t want all that other “tournament” stuff getting in the way. Its just a nice clean easy to use Poker Clock.

We do plan to possibly advance it to add a ton of extra features in a PRO version that might cost a buck or two. We obviously have a big list of what we can add to make it worth while, but we would love to hear feedback on this as well, so if you are interested please drop us an email….

Sorry Folks, it will not have any compatibility with the Desktop or Windows Mobile Version at this time. It does have some of the same neat time saving features though… :)

Update… End of September

Friday, September 25th, 2009

Well.. we have some exciting stuff just down the pipeline. Right now we are working on a cool consulting project but we have also done a lot of other work on mainly our All-In franchise.

The long awaited Version 3.0 of All-In Hold ‘Em for Windows Mobile is just about complete! Im hoping it will be done and depending on how the Windows Mobile Marketplace submission process works be ready for the grand opening in just a couple weeks… Its really that close.. What’s in it??? Well, some cool things including a new interface, and ……. Multiple Careers, and ……… Omaha!! Watch for it the beginning of October.

And All-In Poker for iPhone now has a minor update that is planned with a bit of the work already done. If you call this a minor update. The plan is to allow the choice of a couple tables and about 6-8 card backs, choice to rotate screen the other way, a few more pretty it up things, some AI updates, swipe to fold, and Pot Limit Omaha, Pot Limit Hold ‘Em and a new game!! Badugi!!! Watch for that soon as well.

We hope to see you in the AppStore and new WM Marketplace!!

Back to work…

Metal Poker is a Go!!

Thursday, August 20th, 2009

Go check out Metal Poker on the AppStore. We’re All-In!! 

Metal Poker, behind the scenes..

Friday, August 7th, 2009

 

Well I still love the idea of the AppStore and the BIG market it represents so I am taking a stab at it with a product line I have been successful with before on other mobile platforms. POKER.

Metal Poker was just submitted to Apple like 10 minutes ago.

A little more background. I was a big Pocket PC and Palm guy. And in 2002 after having a euchre game out there I wrote a pretty good poker simulation game for Pocket PC called PokerHand. It did pretty good as it had a lot of customizations and like 11 game choices including Hold ‘Em. And then as Texas Hold ‘Em(THE) picked up in popularity I started to write a more THE specific game for Pocket PC with better graphics and a ton better AI and options and would actually play either cash games or real tournaments(PokerHand would let you keep playing with negative money, so no busting out). All-In Hold ‘Em was released right around when the “Moneymaker effect” hit poker and it was an instant success! So a ton more work went into making it even better(and porting it to Palm) including a cool career mode!

Im also a poker junkie and was even more so back then so did my “research” with books, playing online and at real casinos, holding tournaments, and even a poker league. So it showed in All-In and I’ve added a few other poker related products to my line up since then too.

Then the talks of the iPhone AppStore came around and my first thought was do All-In for it. But I had some other commitments at the time and obviously didnt realize the importance of being in at the beginning of the store would be… So I went out and had bought a development Mac and dabbled but didnt have anything in major development by the AppStore release. THANK GOODNESS!! Apple decided that they were going to write exactly one game for iPhone. Texas Hold ‘Em. And in a lot of ways it is an amazing game, with some neat concepts and a beautiful interface with a few overly gimmicky pieces thrown in that are more to get the buy than actual gameplay. And oh yeah, they rather unfairly overpromoted their own wares so it would have hurt us pretty good. Thankfully the one thing they dont have is a good AI. If you are even a slightly above average player you own it. Its Bad. And they appear to have no ideas about fixing it, since its over a year later and its still in the Top 100 so why bother.

And yes, there are tons of other Texas Hold ‘Em and Video Poker games on the AppStore. But I’m the Mobile Poker guy. So with my ‘big shot’ I figured I’d combine the 2 games that got me here! I’d revisit the multi-game format of PokerHand, and use a lot of the technology in the All-In game and make it into an even better “All-In Poker Engine”. And who would have thought I’d still be the first.  First on the AppStore with 5 Card Draw, Razz, Stud Games(5-6-7) and even basically Omaha. There is one Heads up Omaha game that looks more like Video Poker but nothing that feels like tournament or casino play.  

And do you know what I have going forward that helps a great deal? More pieces already written that I can work off of. I can and will add NL/PL Hold’Em and PL Omaha in a quick update. I will add a Career mode with multi-table tournaments very quickly. I have other customization options pretty much ready. And I have the powerful Hold ‘Em AI just sitting there waiting to be tweaked that blows the doors off Apples and pretty much all of the other THE games. And on the product page you can check out my list of some other ideas for improvements that will be coming. I am fully commited to passing everything out there for iPhone if I have the support.

First thing I realized when starting to make this game? Well re-visiting the multiple game format, its amazing how much more I know now about poker than I did in 2002. A TON MORE!! Not to say Im an expert in all of the games offered in Metal Poker, but I’ve played them all successfully and know what I should be doing in a lot of cases. So I spent an extra week bringing over more of the AI from my All-In Engine and tweaking the current stuff as I really want people to not have that be a big complaint about the first version. Of course I plan on aggressively making it even better, but the AI for most games is pretty darn good!

My thoughts on Wifi or Internet Multi-Player. I want it in my game and it will be important going forward. BUT… There are a bunch of Internet based games out there. And with the current iPhone battery life, its hard to play an awfully long session(an actual tournament) while connected. And a couple of things about the genre that Ive known for quite a while based on online play and the WM market. One is you don’t know if you’ll even have enough players in the game you want to play. These internet based games promise lots of players, but Ive checked and they don’t all deliver that. Two, the games can be painfully slow waiting for other human players on poor connections or with other distractions. And most importantly, playing players with play money just doesn’t make for a very good game. It will likely be an all-in fest or players want to play more hands as its not real money and the game gives you more when you bust. Now if you know the guys you’re playing with or setup a game with friends then that dynamic changes, but this is so blatantly true with randoms online using play money. Its just not that fun or good for learning after the novelty wears off. But it sells games, and I absolutely love the idea of having an iPhone party from different locations. If we are all in the same place we use a deck of cards…

So there you have it. Im totally excited to be entering the poker world of the iPhone and iPod Touch. I hope you join me…

 

 

Keep it on the down low.. Wait.. Do the opposite of that…

Wednesday, July 29th, 2009

We are de-classifying this information!

What we’re working on? Well, it is what we are actually only about a day away from submitting to Apple.

 Of course its a Poker Game built on our All-In Poker Engine for iPhone and iPod Touch. It will contain limit versions of SEVEN popular poker variations including Stud(3 types), Razz, Texas Hold’Em, Omaha, and Five Card Draw and will allow you to play them in either Sit-n-Go(tournament) or Cash Ring game format.  

We think its an awesome start to a game that has the potential to go big. Why, well it will be the only game on the AppStore with Razz, Stud or Draw Games, and the only game with Omaha not in Heads Up format. And we threw in good Ol’ Texas Hold ‘Em too. We’ve kept the graphics and interface attractive and simple with the possibility for a lot more “eye candy” later.

Yes, later is the big idea here. We obviously have more to work with now that our All-In Poker Engine is ported. We haven’t even started bringing over the main features of our Best Selling “All-In Hold ‘Em” for Windows Mobile yet. Pot and No limit, Career Mode, Multi-Table Tourneys, the Advanced Hold ‘Em AI to name a few. And we obviously see expanding on everything in so many other ways, we simply want to be the “mobile poker” goto Shop!  And we love poker so we’re excited to get there… All we need is a little support from you guys…

So check out our product page for more information at Metal Poker for iPhone to see a video of the game in action and more.

 

The Great iPhone Experiment!! Gem Ninja!

Friday, June 5th, 2009

Ok, Im going to mark that down as a successful attempt. I have some other consulting work and some other things that came up that made it so I couldnt do it consecutively but I spent the 2 days last week and then 2 half days this week Thursday and Friday on it, and its Submitted. I had to rush to write the description and make the big icon and get a screenshot, but I fit that all in too.. I did some testing on it, and think its very solid but will be doing a little more this weekend and if I find anything that really requires it, I will resubmit Monday or sooner.

The game has the mindlessness of Jawbreaker with a pinch of Bejeweled and a dab of Tetris.. Check it out on the AppStore soon!

 

The Great iPhone Experiment, Part 2.

Tuesday, May 26th, 2009

Ok, so I got the board gems and another piece drawing so I really have only some simple gameplay checks to add in and it will be playing. Even added the preliminary level structures so it can create the levels, and the high score system is sitting there waiting to be plugged in.

 So yeah, the 3 days things is a little misleading as I obviously have some technology created for my other games that is being re-used. So what exactly is being re-used you ask? Well…

Start of some techie nerd stuff some of which may only make sense to me, but here goes: 

I have a landscape template project that I can just grab and plug in a new title screen graphic, new help, game, and settings background images, add a new icon, and change about 4 lines that have to do with the naming and it fires right up. I have a high score system that is pretty generic built-in and everything in place for saving the current game and asking if you want to play that saved game. I have the sound code and will probably be re-using a lot of the sounds from Poker Stacks. I have some Match 3 grid technology written for Poker stacks so I can just re-use the effects for spinning out or blowing up the gems and checking what is touched. I can plug in the pause button stuff as well and will probably use some of the background moving images from Jezster just to dress up the game  a tad.. I have a scoreview that does the score float animation and a timer view that draws a timer bar and time and the code that manages timing out during play. And Ill likely even use the game over’ type graphics from other games.

So, yes… I have a head start. But its all just sitting there and needs to be plugged together and attached to some different gameplay to make it official. If this works Ill gladly use this recipe over and over as I know of a couple other developers that are doing just that. It would be fun to get some sales so I can continue to join them…

And I really dont believe that the AppStore market is always a good indicator of overall talent. It just takes building that one fun game idea(and not necessarily done that ‘pretty’ even). And have people find it quickly… so basically get lucky…

Got an idea for the next great gem swapper, well anything really… Ill use my headstart for you too… Just drop me a line and will get that project going…(and don’t worry I’ll spend more time on the details on a project like that, actually you might be surprised at how many details make it in this game too).