It was a fun ride. Well sorta… and we still have plans for 3 more projects on iPhone/iPod Touch, but its back to what got us here and all the great devices on the Windows Mobile side. We have been actively working on updates to 3 of our big WM products and have ideas for one or two more.
The iPhone market, while over glamourized in the press, just isnt really as good as it looks. Especially in games. There is simply too many applications to get lost in, and a store that was put out with too many problems that are only being corrected now(and in some cases not until iPhone 3.0 or beyond), which is simply not enough now that that first problem exists. It is just a big mess. Not saying you can’t be successful and not saying I won’t come back, far from it, but I think you need to have to approach it differently than I have, and possibly have ways of promotion I simply don’t have or haven’t come up with.
I missed it. If I would have had an application ready right away on the AppStore release I would likely be singing a different tune! Though that might have been All-In and then I would have been just as angry with Apple choosing to do like 1 game only and unfairly overpromoting there own wares, that being Texas Hold ‘Em.
I am on the tail of end of initial promotion of Jezster, and well, I can’t get one of my best most pollished games ever (excluding All-In) to sell at all. It already got lost. Im in the process of releasing a Free version of the program (which was rejected once, though contained the same exact things that my other lite versions had) but after that I really dont know what else to do. Good graphics, fun gameplay, great reviews, paying for advertising. Its just not enough. So for now Im done trying to play the AppStore lottery and get back to my roots. 🙂
And hopefully get my New Treo Pro soon…