Fun Development

Well the Little Green Beast is turning out to be some fun to write. The new game is more action oriented than the last few so I need a lot of animating done on screen. So I started out writing an OpenGL type engine for the game. Well, I didnt really love the results and what I would have to change to make some existing things work and so after a few days, I bounced back to straight Cocoa Touch.

 And let me tell you, you can squeeze some really good results out of the straight way of doing things with a few tricks. I sometimes have over like 20-25 different things animating smoothly on the screen at once. The main trick is to make UIViews for moving pieces separately so you can leave static UIView pieces alone and only update the animations in their own ‘thread’ views… Its rather cool… I hope you all like the results.