{"id":27,"date":"2008-09-16T15:56:29","date_gmt":"2008-09-16T21:56:29","guid":{"rendered":"http:\/\/birdsoft.biz\/blog\/2008\/09\/16\/iphone-development-part-1\/"},"modified":"2008-09-16T16:01:05","modified_gmt":"2008-09-16T22:01:05","slug":"iphone-development-part-1","status":"publish","type":"post","link":"https:\/\/birdsoft.biz\/blog\/2008\/09\/16\/iphone-development-part-1\/","title":{"rendered":"iPhone Development, Part 1"},"content":{"rendered":"<p>Ok, so Im working on an iPhone\/Touch application, and Im finding it rather fun and exciting, to an extent.? I went through a lot of ideas of what my first iPhone application will be, and changed my mind about 4 times as I obviously have some great stuff to &#8216;port&#8217; and have had some good ideas for other games and applications rolling around in my head. But I decided to go with a port of one of my simpler games right off the bat. Why? Well for one it is simple and will get me to the market quicker I hope(Im shooting for a 3 week turnaround having started basically last weekend). Im very curious as to what the process is like and what type of sales even a lower end game should expect? 2, it will give me a project to work off of for other projects as games tend to follow similiar formats with like a title screen, help screen, settings screen etc&#8230;.(it might have something to do with cards as I might have a lot of card game code lying around, so some of the graphics may be re-usable too depending on their reception).<\/p>\n<p>?A lot of what Ive done so far is to study examples and read up on the Cocoa and Objective-C stuff. Its great to see?that I may be able to re-use some of my C++ classes.??And then Ive done a lot of graphics work. I have about 90% of the graphics done(and created them all pretty much from scratch). And I have to say that while I&#8217;m?not great, I sure am about 10 times better than I was the last time I released one of my games&#8230; Ill show you a taste once I get a little closer&#8230;?<\/p>\n<p>And Im waiting for my Enrollment to get processed for Apple. I would expect they will contact me and charge me the $99 and I&#8217;ll be able to post to the store, and more importanly test on my iPod Touch, but&#8230; Im not even sure how that process goes or how long it takes&#8230; That might be my biggest hold up to market.<\/p>\n<p>But its great,?a lot of people?have taken up?iPhone Development including some VERY talented people?that I worked with in the past, so I&#8217;m getting pointers from?them and then on forums and the documentation and its got me excited to see?how my?first game?turns out?and even what?they are doing&#8230; ?<\/p>\n<p>? The whole thing is obviously still kind of a buzz?because of the early market thing, much like I used to feel in about 2000 messing with Pocket PC. Its rather fun, and though I stand by everything Ive?wondered about the ecosystem, it is interesting that this many big game houses are putting development towards it&#8230; Though it sort of looks like some of them are already adopting the &#8220;this is a paid demo for our actual desktop\/console application&#8221; type deal. Oh, and the ad based programs are a new interesting twist&#8230;<\/p>\n<p>So it appears that the smaller guys will still be the ones responsible for the best stuff on this platform&#8230; Fun!<\/p>\n<p>(Don&#8217;t worry, part of the reason I also chose this &#8216;short&#8217; project, is because?Im committed?to doing the big updates on our existing WM products.)<\/p>\n<p>?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ok, so Im working on an iPhone\/Touch application, and Im finding it rather fun and exciting, to an extent.? I went through a lot of ideas of what my first iPhone application will be, and changed my mind about 4 times as I obviously have some great stuff to &#8216;port&#8217; and have had some good [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-27","post","type-post","status-publish","format-standard","hentry","category-iphone"],"_links":{"self":[{"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/posts\/27","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/comments?post=27"}],"version-history":[{"count":0,"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/posts\/27\/revisions"}],"wp:attachment":[{"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/media?parent=27"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/categories?post=27"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/birdsoft.biz\/blog\/wp-json\/wp\/v2\/tags?post=27"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}