So Birdsoft is going part time as of October 13th, 2014.
What does this mean?
Well, Ive taken an iOS development(and possibly other flavors) job with a company that I’ve done quite a bit of consulting work for in the past. It will be a new adventure getting to create and work on some great mobile products.
Birdsoft will still live on. This new company is really cool and very open to you doing whatever you want on the side. So some nights and weekends I will be doing updates, adding features and trying to fit in as much of what I used to do in doing this full time, and still keep my sanity. I have Extreme Agenda 5 well under way, I have my new product pretty much done, and I just got all of my major apps updated to be working with iOS8.. So Birdsoft is in a pretty good place that way…
And my apps are mostly solid and mature at this point, so don’t think that part time means I wont be offering email support or squashing the bugs that do come up or adding anything. That will still hold a high priority….
I’m not throwing away 11+ years of full time work. I’d like to think I did some pretty cool things in there…
Why?
This is a hard one. I don’t want to pass all the blame off on Apple, though they deserve a large portion of it. I simply didn’t maintain making enough money to support myself with just Birdsoft, even though I feel like I have better products now than I did when I was able to do it…
I did make a few mistakes and focused on the wrong things a few times. I didn’t quite play the ever changing game right, it was like hitting a moving target(notice I didn’t use the word ‘evolving’). I did play it fairly right in 2012, but Apple already has changed the rules a couple times since then.
And I could have done a much better job of finding and embracing the network of developers out there(and Press and Apple itself). But basically Ive determined that one of the only real ways of doing that would have meant spending thousands of dollars to get to THE developer conference(WWDC), solely to mingle and network. It was hard to justify…. but it turned out to be a mistake that I didn’t. Who charges that much, when the mobile stores used to throw the same types of things free, Oh yeah that’s Apple….
But really it is that Apple made the AppStore a mess. They seem to be cleaning it up a bit, but then I’ve thought that before. They simply made decisions that did not help the good middle of the road developers. They didn’t see us as that important. So now they have a trash heap of half-done apps that you have to dig through in order to find the gems.
My biggest example. Apple actually championing the ‘race to the bottom’ price wise is the biggest mess. You don’t think they support that? I have an app that has made six figures, and I have a somewhat similar app that hasn’t even made 5 figures. The first is a paid app and the second is freemium. Guess which app they rush through reviews and show higher in searches? Yeah, the one that has more downloads, not the one that keeps me in business….
Good for you Candy Crush and Clash of Clans. I love that the vast majority of the billions that the AppStore makes goes to only a couple companies that make good but not great games, but have learned to manipulate people in the same ways as casinos do. I’m glad that’s who Apple has decided to shape their rules around, to reward them instead of trying to make a nice big playing field that thousands of developers could live and thrive off of…
They have so many things structured like search, discovery, reviews, top charts that are all just skewed and broken. And the biggest mistake was promoting how many apps they had. 1,000,000 apps didn’t mean anything, when like 5% were any good. We’ve pointed most of these issues out since the beginning of the store, and yet some have gotten worse… It’s just a mess that I hope they are trying to fix and change their direction on….
Its a vicious cycle, reward the apps that are cheap or free with more downloads, but cycle them out as new ones come in, and hope enough people keep playing the game. Developers then don’t make enough money on apps(or make it all up front only), so those app don’t keep developer’s attention. So the developer then don’t improve them to what they should be. Now we have a lot of non-updated apps along with all the poor ones all sitting around clogging the system.
And add to that you have ‘developer experts’ actually telling new developer to make simple apps that are over designed but with very few features in order to turn out product and play this game… And Apple promoting and even giving design awards and Editor’s choice to apps that don’t even do what they’re supposed to do very well, with very few features, but they look pretty…
So at least we have over 1,000,000 apps.
Side Note: You know what I still to this day find: My apps with the most features still sell the best!
Add to that the press being a ‘good ol’ boys’ club at this point that will push for and ‘love’ some pretty average apps because they met the developer once and that developer kisses up to them on Twitter or has been around doing Mac stuff, and some really good apps are getting passed over….
It all makes it hard…
So who would have thought that the mobile app market was more stable and dare I say better before the iPhone. From my 11+ years experience, unfortunately that’s the case…
I’m around. Birdsoft is still going. But Im seeing some pretty big names dropping out of the fight, even today… and I feel like by doing this I just couldn’t quite pull it off fully either.. stinks!